Putt-Putt Saves the Zoo

  • PC/MAC
  • By Humongous Entertainment
  • For ages 3-8


KidSource OnLine Review

Summary

Putt-Putt Saves the Zoo is a cartoon-style scavenger hunt program in which players drive Putt-Putt the car around the paths of three different zoo regions in search of missing baby animals. As they explore the many clickables, they find and store in Putt-Putt's trunk the items necessary to help the animals. They can stop to play games along the way as well as learn interesting animal facts. I heard many giggles coming from my seven- and eight-year-old testers.

Educational
Value

This program teaches problem solving, logical thinking, animal facts, and shapes. It's also good for the young ones to increase their mouse manipulation skills.

Fun Factor

Putt-Putt Saves the Zoo is certainly enjoyable for young ones as well as those a few years older. Three and four year olds will need some help from an older child or adult, as navigation can be a big confusing. But even my eight-year-old son kept giggling, and couldn't get enough of the ice hockey game.

Lasting Value

There are multi-level activities found around the zoo, enabling a child to try something different during each visit. One is "Animal Tag," where children match special animals that pop up at random, thus practicing their attention to detail. There's a water slide maze that's also fun, six information stations offering interersting animal facts, and a camera option for printing pictures of animals. The ice hockey game was the most fun for my young testers.

Quality

The animations and music are well done. The program flows smoothly, although as mentioned above the navigation can be frustrating for younger children. Once it's been explained to them they understand, and don't seem to need help next time.

Description

Today is the grand opening of the Cartown Zoo. But food is running low and all the baby animals are missing! Putt-Putt and Pep need help to reunite the little ones with their parents before Outback Al can open the gates to the zoo. Along the way in their search of the missing baby animals, players swing across alligator-flooded rivers, play ice hockey with a polar bear, build a bridge out of icebergs, bop with dancing penguins, and more. This zoo is full of loyal friends and captivating challenges that are sure to run wild through any child's imagination.


Requirements

PC System Requirements

Macintosh® System Requirements


Other Putt-Putt Titles

If your child likes Putt-Putt Saves the Zoo, then she/he will be sure to like these Putt-Putt titles.

Product Description Order

Putt-Putt Travels Time

It's an adventure-of-the-centuries that will keep kids coming back time and time again! Mr. Firebird's time machine has gone haywire and Putt-Putt's best pal Pep is lost somewhere in time. Grab your compass! Putt-Putt needs your child's help to find him. Together, they'll leap through time--exploring new dimensions and discovering surprising new friends. Meet Ms. Brachiosaurus--she holds the key to unlocking the secrets of the dinosaurs. See what pans out when you visit Silverado Sam, the rospector from the Old West. Be sure to check out Darien the librarian from the Future--he just may have the book you need. These are just a few of the delightful friends who will help your child reunite our pals.

Putt-Putt Enters the Race

Putt-Putt and Pep are ready to take your kids on the ride of their lives! Today's the big day as our curious little convertible prepares for the Cartown 500. Redline Rick is eager to start the race but Putt-Putt and Pep need a few items before they are ready to roll. Kids join in the adventure as they explore brand-new Cartown locations, like Torvil Tractor's farm and Rover's Rocket Drive-in, looking for a safety helmet for Pep. Old friends like Smokey the Fire Engine and Outback Al help Putt-Putt get to the track in time for the big race. At the grand finale, kids hop behind the wheel for the first time ever as they race their favorite purple car toward the checkered flag at the Cartown Speedway. Ages 3-8.

Putt-Putt Goes to the Moon

What if you landed in a strange place and had to get home? That's the challenge for Putt-Putt and his pal, Rover, a lonely little lunar terrain vehicle left behind by the astronauts. To get home, they have to build a rocket--but first they've got to find all the parts. Kids are captivated by the colorful characters who help them, including Governor Moonbeam, a host of friendly aliens, and even the Man in the Moon! It's a space-age world of wonder, laughter and learning, all in one. Ages 3-8.