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Don't worry! Many of the best titles featured in The Computer Museum Guide invite cooperative problem-solving and shared adventures. Try Travelrama USA (Sanctuary Woods) for an innovative geography game. For non-readers, Putt-Putt Saves the Zoo (Humongous) is a great joint venture. And remember to stay involved; that way, your home computer will never be an electronic baby-sitter.
One thing you might consider is using your kids' software as a way to get comfortable. Their programs are fun. You can figure them out alone, after your kids are in bed. Or you can let your kids teach you! We know a school principal who gets "lessons" from fifth- and sixth-graders. And we know one grandfather who got started with computers by playing Kid Pix. Then check local libraries or museums; there are lots of computer classes for adult beginners that will make you feel good about catching up with your kids.
Happily there are plenty of titles that combine great gameplay with learning. For older kids, simulation software is a fascinating way to experience the (virtual) realities of life as a pioneer or a city planner. And the quests, mysteries and adventures in The Computer Museum Guide's Fun and Games section all require lots of brain power.
Using the computer can be a great family activity, and The Computer Museum Guide offers a list of Best programs for kids and parents to play together. Some great "use-'em-together" titles: Kid Pix Studio (Broderbund), any Carmen Sandiego title (also Broderbund), Davidson's Kid Works Deluxe (Davidson), Explorapedia (Microsoft), The Lost Mind of Dr. Brain (Sierra).
Not always. Some fine pieces of software - the Sim series, Oregon Trail, Kid Pix - have been around for years. Good kids' software is in many ways like a good children's book. It has a special, enduring quality that stands the test of time. Smart companies keep good titles up-to-date with new technology.
Be very choosy about storybook software. Some electronic books are so TV-like that kids become passive viewers, not involved readers. But good interactive stories can be a powerful way to connect kids with reading. And that's the kind of software you'll find in The Computer Museum Guide's Stories on Screen section. Always ask yourself: Is this electronic story turning my child into a reader of real books?