You can find some intriguing math adventures in many "non-math" programs recommended in The Computer Museum Guide to the Best Software for Kids. Here are a few of our favorites:
| Titles | Ages | Descriptions |
|---|---|---|
| Thinkin' Things Collection 1 | 3-8 | Feathered Friends and the Fripple Shop let kids explore attributes and play with Boolean logic (and, or, not). |
| Sammy's Science House | 2-5 | Make-A-Movie encourages children to practice sequencing. In the Sorting Station, kids find similarities and differences in pictures of plants and animals. |
| Zurk's Rainforest Lab | 5-9 | Seek and Sort challenges older kids to group animals by their characteristics, developing the analytic skills of classifying and sorting. Puzzle Patterns provides a colorful opportunity for kids to visualize geometric and spatial relationships. |
| What's the Secret? | 7-12 | The "How many pieces can a pizza produce?" activity is a concrete example of fractions in everyday life; it lets kids build their understanding by manipulating numerators and denominators. It also convincingly demonstrates the connection between fractions, decimals, and percentages. |
| Recess in Greece | 7-12 | Magic Squares is a classic game that helps kids develop analytic and computational skills. |
| Thinkin' Things Collection 3 | 7-13 | The Fripples are back with a playful and challenging set of logic problems for older kids in the latest Thinkin' Things title. The program's Stocktopus activity gives kids a real workout in deductive and inductive reasoning and exercises problem-solving skills. |
| Travelrama USA | 8-12 | Because calculating mileage is an important part of this geography game, kids have an opportunity to strengthen their mental computational abilities. |
| Widget Workshop | 10 and Up | Science experiments and widget construction encourage conceptual thinking and number-crunching. Kids encounter equations, scientific notation, probability and logic. They can even build their own calculator. |